ILM develops new tools and techniques to create Orcs, such as Orgrim Doomhammer, shown here, in starring roles for Warcraft.
August 9, 2016
A team at Weta Digital creates 10 CG giants with a wide range of emotions for Steven Spielberg’s The BFG.
August 10, 2016
Game engines are used to knit disparate disciplines together.
A pair of realistic journeys – one to Mars, the other to Mount Everest – push the boundaries of virtual reality.
VFX play a major role in a spate of summer blockbusters: Independence Day, Star Trek Beyond, X-Men: Apocalypse, TMNT: Out of the Shadows
August 11, 2016
Top projects leverage previs to push visual effects further.
Mona Kasra, SIGGRAPH 2016's conference chair, provides a look at what visitors can expect at this year’s conference and exhibition.
Products: HP’s Xeon Upgrades, Reallusion’s iClone 3D Video Compositing Studio, Vicon’s Vero and Vue, Side Effects’ Houdini 15.5 News: CG market to exceed $130B by 2019
The Renaissance of VR
Artomatix has developed AI capable of texturing vast terrains in open 3-D worlds in a realistic, non-repetitive way – and fast.