Volume 38 Issue 4: (Jul/Aug 2015)


  • A Boy's Life
    A Boy's Life

    Epic advances storytelling with a compelling real-time film created in its Unreal Engine 4

    September 2, 2015

  • Almost Human
    Almost Human

    Industry pioneers collaborate to advance the development of digital humans

    September 2, 2015

  • Animal Farm
    Animal Farm

    The crew at industrial light & magic populate a cinematic theme park with charismatic and dangerous CG dinosaurs

    August 31, 2015

  • Share and Share Alike
    Share and Share Alike

    The graphics industry looks favorably on virtualization as a way to increase productivity and lessen costs

    September 2, 2015

  • Shrink-Wrap

    ILM artists scale down a superhero in Ant-man ’s finale.

    September 1, 2015

  • Summer Effects
    Summer Effects

    A wide range of complex digital effects helps shape some of the summer’s biggest features

    September 1, 2015

Editor's Note

  • Are You Ready For Siggraph?
    Are You Ready For Siggraph?

    SIGGRAPH 2015 Chair Marc Barr talks about what is new at the show, what attendees can expect, and why they should attend.

    August 28, 2015


  • Spotlight

    Pixar’s RenderMan 20, Vicon’s Vantage, Chaos Group’s V-Ray 3.2 for 3ds Max, Luxion’s KeyShot 6, HP’s Sprout, Havok’s Havok FX.

    August 31, 2015


  • Products

    IKinema MotionBuilder, Vicon Tracker 3, Cinema 4d Houdini, nPower SolidWorks, Smith Micro Anime Studio, Adobe Stock.

    September 2, 2015