Volume: 31 Issue: 4 (April 2008)


Knowledge and Career - Teachings from the Trenches
Industry veterans, having waged war on and overcome various game design challenges, share their experiences with tomorrow's innovators By Courtney E. Howard
Editor's Note - Who Needs a Mouse?
This year’s Game Developers Conference (GDC) was bigger and better than ever. There were new game development technologies and products, and even new game titles. Some faces were new, yet most were ...


Portfolio - 4/08
Imagina Awards
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