4^16 This real-time on-screen art by Paul Brown resulted from the
continuation of generative works he began in the 1960s. The image
comprises 16 tiles that can each be placed on one of four orientations.
The work was originally made using Macromedia’s Director but more
recently re-created using Processing by Casey Reas and Ben Fry.
Ignotus the Mage From Paul Hertz, this image combines and
extends a series of earlier works in which a series of digitized faces and
spoken names provide the raw material for an interactive installation.
Queensbridge Wind Power The intent of this project from Andrea
Polli is to generate discussion concerning alternative power sources,
such as wind, in an urban setting.
Exertions of Exodus Jana Whittington’s time-based image illustrates the artist’s aesthetic journey, from traditional to digital, and uses various tools: Flash, Motion, Final Cut, After Effects, 3ds Max, and more.
Studio This interactive networked media by Philip Sanders was produced with digital sketching, painting, 2D/3D images, editing, and video.
Contemplations on Inner Space (Detail) By Anne Behrnes, this work was generated using various tools and techniques, starting with digital photos for the base, onto which other photos and textures were added.
LavaBody + 6 LiQin Tan’s digital marble print incorporates a 3D animation of a lava-body formed by a simulation. A mirror situated underneath the installation reflects the lava motion sequence.
One of the highlights of the annual ACM SIGGRAPH Conference and Exhibition is the art gallery, which features juried selections of digital works from artists around the world.
At SIGGRAPH 2006, volunteers curated a spectacular art gallery for the annual computer graphics conference. Chaired by Bonnie Mitchell of Bowling Green State University, the gallery, titled Intersections, comprised a wide range of 2D, 3D, and 4D wall-hung artwork, sound art, installation art, sculpture, electronically mediated performance, art animation, and screen-based interactive work.
As always, some of the works were created by students and newcomers to the digital arts field, while others were from researchers and professionals in the CG art community. For some artists, this year was their first showing in the SIGGRAPH gallery; for others, 2006 marked a repeat performance.
This year, some of those veteran SIGGRAPH artists served as art gallery jurors or committee members, including Kenneth Huff, whose innovative pieces have graced the halls of many SIGGRAPH conferences. So, in addition to featuring a wide range of creative, conceptual, and innovative digital art that explored new artistic territories and crossed traditional boundaries, the Intersections gallery contained works by leaders in the field of digital art.
Featured on these two pages are some of the Intersection images created by these jury and committee members and displayed at this year’s conference and exhibition. —Karen Moltenbrey