Volume: 29 Issue: 1 (January 2006)

Features

Starting a Small Studio: Part One of a Two-Part Series
Starting your own studio-it’s an artist’s dream. Throw in the prospect of creative control, add the potential of a hefty owner’s draw on payday, and you’ve got a fantasy that is absolutely perfect for ...
Long Live the King
People walked out of the world premiere of King Kong in 1933, horrified by a spectacular effects scene: The star, a monstrous gorilla, shook a group of sailors off a log and into a pit, where they ...
A Draconian Test
In Warner Bros.’ Harry Potter and the Goblet of Fire, the young wizard’s nemesis is a fire-breathing dragon with a spiky tail that can slap the teenager around, claws on its wings so it can walk, and ...
Let the Games Begin, Part 1
One of the most popular gifts this past holiday season was Microsoft’s Xbox 360. For those lucky enough to have unwrapped one, there is little question as to why this relatively small gift box was on ...

Department

New + Improved - 1/06
[Win] Creating animation from a single photo is the end result of using Reallusion’s CrazyTalk 4.0 Media Studio. After importing a single digital photo, a wizard is used to fit photos, record or ...
Modo 201
Modo 201, which is scheduled for release this month, is a significant product upgrade for Luxology, bringing the software much closer to being a full-blown modeling and animation program.
Product Spotlight - 1/06

The Bleeding Edge
The workstation has undergone a profound evolution in the last decade.
Human Modeling
Creating digital humans is one of the most difficult tasks that a CG modeler can undertake. The complex web of facial muscles is difficult to comprehend, let alone mimic on the computer.
Kong is King, Again
Academy Award-winner Peter Jackson’s highly anticipated remake of the 1933 cult classic King Kong is set to take us, once again, into the mind of a visionary filmmaker whose penchant for great ...
Out of Water
Each of the four Harry Potter films has challenged the studios that created the magical illusions to push the state of the art in visual effects. ILM’s Tim Alexander describes that studio’s most ...
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