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Psychorealism In 1969, legendary animator Ryan Larkin was at the height of his career. ... |
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Another Big Leap The challenge for visual effects studios that work on sequels is always ... |
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Drive Time The CG artists at visual effects boutique Kroma were sitting in the ... |
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Life, Or Something Like It If you could reinvent yourself, what choices would you make? Would you be ... |
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Market Outlook & News - 7/04 Unlike the PC world where value is often measured solely in terms of ... |
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AlienWare MJ-12 Alienware has been dominating the high-end gaming market for some time ... |
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Fantasy World It's an immersive 3D world owned by its users—a place where you can change ... |
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SIGGRAPH Art Gallery When Sue Gollifer was named chair of the SIGGRAPH 2004 Art Gallery, she was ... |
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Thinking Socially In a new report titled “Moore’s Law and Electronic Games,” Deloitte ... |
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DVD Workshop 2 Ulead's DVD Workshop is a solid, easy-to-use program with which you can ... |
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Poser 5 Poser has come a long way. I remember the first version and its unique ... |
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Beyond the HD Hoopla Such was the case at the National Association of Broadcasters (NAB) ... |
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View from the Top Q. What are the main themes of the SIGGRAPH 2004 conference? One of the ... |
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Special Sessions All demos are non-commercial, and the host drags participants off the ... |
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Services Inside information on how you can contribute your expertise and energy to ... |