Bennett, who has a bachelor's degree in fine arts, began generating imagery on the computer nearly 15 years ago, finding that the medium offered instant gratification, a much broader color palette, and more flexibility than he could achieve through traditional methods. For creating the set of imagery that appears on these pages, the artist used a collage approach. He first reviewed catalogs of his existing digital art, including sketchbook scans, paintings, drawings made when he was a child, 3D models, photographs, and photocopies. He then recycled segments from some of those pieces to construct compositions in Adobe Systems Photoshop, Illustrator, and Streamline; Synthetik's Studio Artist; Eovia's Infini-D; or Corel's Painter. When complete, the final images contain numerous layers of imagery and color.
"It's my intention that most of the content or meaning of my art remains open to interpretation," Bennett says. The artist can be reached at firstname.lastname@example.org.
Pop*Tart. The 3D model of the popsicle was created and rendered in Infini-D, then inserted into the templates, which were generated in Illustrator. The collage was then composed in Photoshop and painted in Studio Artist.
bicentennial phoenix. The images in this collage were scanned and composed in Photoshop, then painted in Studio Artist.
SCREWdiver. This collage comprises several isolated images that were reworked into a single composition. Each underlying element was painted in Studio Artist.
hallucinogenic table. This composition consists of many reworked versions of a single image. Using the paint sequence function in Studio Artist, the artist generated multiple versions from other previously stored sequences developed over the course of several months.
windowchics. This artwork originated from a photograph the artist took of a wig shop window display. He then painted the image in Studio Artist using a pressure-sensitive brush.