Volume: 25 Issue: 1 (January 2002)
A Long Look at Linux
An article on pg. 29 of your November 2001 issue references another piece called "Interactive Fiction" that was supposed to have appeared on pg. 34 of the April 2001 issue. I can't place my hands on that issue, and I can't seem to find it, or any of the contents of the April 2001 issue, on your Web site. Can you help?
The article you seek is now in Computer Graphics World's online archive. Here's how you get there. After going to www.cgw.com, select "Issue Archive" from the "Special Features" menu that appears along the left side of the page. From there, you can perform a variety of searches. I found the article you're looking for by typing in the keywords "Interactive Fiction." You will be prompted to register for this area, but there is no charge and you don't have to register again.
In addition: "Interactive Fiction" appeared in the February 2001 rather than the April 2001 issue, which may have further stymied your search.
In your recent review of the 3D Web authoring package Pulse 3D from Pulse Entertainment, I was surprised to read: "For in stance, although Producer exports 3ds max models and behaviors as Pulse content, Pulse doesn't support raytracing, particles, motion blur, or shadow casting, so you can't export these from max."
To suggest that Pulse is lacking be cause it doesn't support raytracing and motion blur is ludicrous in the extreme. It's a real-time 3D format for the Web-need I say more?
We welcome any insights you have to offer that would further our readers' understanding of topics discussed in this issue, or that concern the computer graphics industry in general. We may edit your comments to conform to our style and space requirements. Please address letters to: Letters Editor, Computer Graphics World
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