Martin McEachern

martinmceachern@hotmail.com

Contributing Editor
Martin McEachern brings
writing skills and animation experience to Computer Graphics World’s staff. Martin studied digital animation,
specializing in character modeling and animation. He has produced work for the Garden Brothers Circus, and the Mortal Kombat live show. In 2003, he was nominated for the Jesse H. Neal National Business Journalism Award, and was named a Gold Award winner by the American Society of Business Publication Editors (ASBPE) in 2005.
Authored Articles
Orchestrators of the Dream
Published: 8-Nov-2013

Previs artists mastermind the action in this past summer’s blockbuster ...
The Great Gatsby Previsualization
Published: 18-Oct-2013

Iron Man 3 Previs
Published: 18-Oct-2013

Man of Steel Previsualization
Published: 18-Oct-2013

Oblivion Previsualization
Published: 18-Oct-2013

Pacific Rim Previsualization
Published: 18-Oct-2013

Preparing Through Previsualization
Published: 18-Oct-2013

Tools aside, what makes a great previs artist?
The Wolverine Previsualization
Published: 18-Oct-2013

Mean Streets
Published: 29-Nov-2011

Topping the greatest comic-book game of all time with open war in Arkh ...
Morality Test
Published: 17-Feb-2011

Fable III reinvents the RPG with touch based-game gameplay
Like A Rolling Stone
Published: 23-Nov-2010

Earlier this year, following the 2008 film release of Quantum of Solac ...
A Nightmare, Wide-Awake
Published: 18-Feb-2010

Remedy Entertainment takes gameplay down a different track with Alan W ...
Playing the Open-Eyed Dream
Published: 19-Jan-2010

“It’s all about the storytelling, and this, right here,” James Cameron ...
Dark Matter
Published: 8-Oct-2009

The beloved superhero Batman takes on a crew of villains and goons in ...
It's a Mad, Mad, Mad, MadWorld
Published: 1-Jul-2009

Legendary game developers turn  the page with a graphic - novel l ...
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