About the author

Karen Moltenbrey

Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.

Author Articles

  • To Hell
    To Hell

    Visceral Games confronts the devilish development issues resulting from its decision to run Dante’s Inferno at 60 fps, balancing the animation, environments, effects, AI, physics, and more in every sc ...

    May 12, 2010

  • Editor’s Note
    Editor’s Note

    Following on the heels of a well-attended Game Developers Conference, NAB drew a respectable crowd in terms of attendance, bringing a glimmer of hope for other industry conferences and exhibitions sch ...

    May 12, 2010

  • Editor’s Note
    Editor’s Note

    At a time when most industry trade shows are exhibiting a decline in attendance, the annual Game Developers Conference has exceeded expectations with a record 18,000-plus visitors last month. This suc ...

    April 20, 2010

  • Brick by Brick
    Brick by Brick

    An architect agrees to a unique undertaking building a full-scale house solely out of LEGOs and uses digital tools to plan and design the structure.

    April 20, 2010

  • Lab Report
    Lab Report

    A look at how Autodesk Labs explores new technologies that may be commercially relevant to customers.

    April 20, 2010

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