About the author

Barbara Robertson

Contributing Editor

Barbara has been writing about computer graphics, computer animation, and visual effects for more than 15 years. She has moderated panels on visual effects and animation for Imagina, SIGGRAPH and others, and has served on the jury for Prix Ars Electronic and other competitions. A former senior editor at Computer Graphics World, she is the recipient of numerous awards including the Jesse H. Neal National Business Journalism Award and the Society of Technical Communications’ Award of Excellence in international competition.

Author Articles

  • Hidden Truths
    Hidden Truths

    Artists at Weta Digital create a gigantic, believable furry green character for Disney’s Pete’s Dragon.

    September 1, 2016

  • Crafty Effects
    Crafty Effects

    ILM develops new tools and techniques to create Orcs, such as Orgrim Doomhammer, shown here, in starring roles for Warcraft.

    July 1, 2016

  • A Tall Order
    A Tall Order

    A team at Weta Digital creates 10 CG giants with a wide range of emotions for Steven Spielberg’s The BFG.

    July 1, 2016

  • A Fish Tale
    A Fish Tale

    Disney•Pixar was no fish out of water when creating Finding Dory, the sequel to its 2003 hit Finding Nemo. Using updated technology, the crew created new settings and new acquaintances for the fish.

    May 1, 2016

  • Virtual Verite: 'The Jungle Book'
    Virtual Verite: 'The Jungle Book'

    Using techniques honed on two of the most innovative feature films, Gravity and Avatar, filmmakers create a complex CG world for a human boy raised by wolves in India

    March 1, 2016

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