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		<title>Articles from Cgw.com</title>
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		<description>Computer Graphics World is the premier authority on innovative graphics technology and applications. Written for engineers, researchers, designers, and animators. CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.</description>
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			<title>Iron Man Images</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-4-May-June-2013-/Iron-Man-Images.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-4-May-June-2013-/Iron-Man-Images.aspx</guid>
			<pubDate>Wed, 22 May 2013 07:00:00 GMT</pubDate>
			<description>&lt;br&gt;</description>
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			<title>Digital Specimens</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Digital-Specimens.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Digital-Specimens.aspx</guid>
			<pubDate>Wed, 03 Apr 2013 07:00:00 GMT</pubDate>
			<description>Idaho Virtualization Laboratory uses 3D imaging to put natural history in the hands of the world</description>
			<author>Josh O’Dell</author>
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			<title>Crood Awakening</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Crood-Awakening.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Crood-Awakening.aspx</guid>
			<pubDate>Wed, 03 Apr 2013 07:00:00 GMT</pubDate>
			<description>The latest animated feature film from DreamWorks Animation sends a naïve but energetic family on a survival quest during prehistoric times</description>
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			<title>Games to Film and Around Again</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Games-to-Film-and-Around-Again.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Games-to-Film-and-Around-Again.aspx</guid>
			<pubDate>Wed, 03 Apr 2013 07:00:00 GMT</pubDate>
			<description>Animation and the animator in a merging landscape</description>
			<author>Cameron Fielding</author>
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			<title>Adobe After Effects Turns 20</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Adobe-After-Effects-Turns-20.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Adobe-After-Effects-Turns-20.aspx</guid>
			<pubDate>Wed, 03 Apr 2013 07:00:00 GMT</pubDate>
			<description>This article contains excerpts from the abridged version of “CoSA Lives” (the afterword of Chris and Trish Meyer’s Creating Motion Graphics with After Effects).</description>
			<author>David Simons</author>
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			<title>Reviews</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Reviews.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Reviews.aspx</guid>
			<pubDate>Wed, 03 Apr 2013 07:00:00 GMT</pubDate>
			<description>Maxon&apos;s Cinema 4D R14</description>
			<author>David Balsuto</author>
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			<title>Products</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Products.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Products.aspx</guid>
			<pubDate>Wed, 03 Apr 2013 07:00:00 GMT</pubDate>
			<description>Software and hardware releases.</description>
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			<title>No Production Pipe Dream</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/No-Production-Pipe-Dream.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/No-Production-Pipe-Dream.aspx</guid>
			<pubDate>Tue, 02 Apr 2013 07:00:00 GMT</pubDate>
			<description>Simplifying 5K 48 frames per second workflows – in a flash</description>
			<author>Vincent Brisebois</author>
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			<title>Wizardry in the Land of Oz</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Wizardry-in-the-Land-of-OZ.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Wizardry-in-the-Land-of-OZ.aspx</guid>
			<pubDate>Tue, 02 Apr 2013 07:00:00 GMT</pubDate>
			<description>Visual effects artists create a fantastic landscape and two digital actors for Oz the Great and Powerful</description>
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			<title>Console Wars Redux</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Console-Wars-Redux.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Console-Wars-Redux.aspx</guid>
			<pubDate>Tue, 02 Apr 2013 07:00:00 GMT</pubDate>
			<description>2013 is the year when the Big Three face off again, but expect some unexpected competition</description>
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			<title>Staying on the Grid</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Staying-on-the-Grid.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Staying-on-the-Grid.aspx</guid>
			<pubDate>Tue, 02 Apr 2013 07:00:00 GMT</pubDate>
			<description>Is the new project shield disruptive technology or just a Grid peripheral?</description>
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			<title>Growing a Giant Fantasy</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Growing-a-Giant-Fantasy.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Growing-a-Giant-Fantasy.aspx</guid>
			<pubDate>Tue, 02 Apr 2013 07:00:00 GMT</pubDate>
			<description>Artist at Digital Domain and The Moving Picture Company develop new technology and techniques to create the giants and the beanstalk in the film Jack the Giant Slayer. 
&lt;br&gt;</description>
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			<title>Going Green</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Going-Green.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Going-Green.aspx</guid>
			<pubDate>Mon, 01 Apr 2013 07:00:00 GMT</pubDate>
			<description>For a while now, visual effects creators have been struggling to stay afloat as facilities have been forced to close their doors. Sadly, Rhythm &amp;amp; Hues had to file for bankruptcy protection just days before receiving an Oscar for Life of Pi. How did the situation across the industry erode so quickly? And, what can be done to rectify this situation for facilities and artists?</description>
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			<title>Spotlight</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Spotlight.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Spotlight.aspx</guid>
			<pubDate>Mon, 01 Apr 2013 07:00:00 GMT</pubDate>
			<description>Products OptiTrack’s Motive. The Foundry’s HieroPlayer. NewTek’s LightWave 11.5. Blackmagic Design’s DaVinci Resolve 9.1. nPower’s PowerSurfacing. Nvidia’s Quadro K4000, K2000, K2000D, K600.</description>
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			<title>Issue Extras: Animation Mentor’s Bobby Beck Discusses the VFX Crisis, Its Effect on Newcomers</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Issue-Extras-Animation-Mentor-s-Bobby-Beck-Discu.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Issue-Extras-Animation-Mentor-s-Bobby-Beck-Discu.aspx</guid>
			<pubDate>Mon, 25 Mar 2013 07:00:00 GMT</pubDate>
			<description>Bobby Beck, CEO/co-founder of Animation Mentor and former Pixar animator, shared his view about the current crisis unfolding in the visual effects industry with chief editor Karen Moltenbrey in the March/April 2013 issue of Computer Graphics World (see Editor’s Note). Here, he shares his opinion about the ongoing struggle of VFX practitioners and the possible effect on those just preparing for a career in the industry.</description>
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			<title>Issue Extras: A Unique Style of Gaming</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Issue-Extras-A-Unique-Style-of-Gaming.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Issue-Extras-A-Unique-Style-of-Gaming.aspx</guid>
			<pubDate>Mon, 25 Mar 2013 07:00:00 GMT</pubDate>
			<description>PlayJam’s GameStick puts a revolutionary spin on gaming consoles</description>
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			<title>Issue Extras: Choose your next-gen game system</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Issue-Extras-Choose-your-next-gen-game-system.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-3-Mar-Apr-2013-/Issue-Extras-Choose-your-next-gen-game-system.aspx</guid>
			<pubDate>Mon, 25 Mar 2013 07:00:00 GMT</pubDate>
			<description>Gamers get ready. By the end of the year, expect to see a number of game consoles and devices on the market. Take the survey at the bottom of the CGW home page and let us know which system is at the top of your list!</description>
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			<title>Products</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Products.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Products.aspx</guid>
			<pubDate>Fri, 22 Feb 2013 08:00:00 GMT</pubDate>
			<description>Recent hardware and software releases.</description>
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			<title>Personal Printing</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Personal-Printing.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Personal-Printing.aspx</guid>
			<pubDate>Thu, 21 Feb 2013 08:00:00 GMT</pubDate>
			<description>Once the domain of industrial designers at large shops, 3D printing is now making its mark in the mainstream market, thanks to the introduction of smaller, less expensive machines that use a wide range of materials and colors.</description>
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			<title>Spotlight</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Spotlight.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Spotlight.aspx</guid>
			<pubDate>Thu, 21 Feb 2013 08:00:00 GMT</pubDate>
			<description>&lt;b&gt;Products&lt;/b&gt; The Foundry’s Nuke 7.0. Vicon’s Blade 2. HP’s Performance Advisor, ZR2330w Performance Display. Autodesk’s Smoke 2013. Eyeon’s Generation AM. 
&lt;b&gt;News&lt;/b&gt; GPU market holding steady overall. Animation Mentor builds distributed pipeline, offers VFX curriculum.</description>
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			<title>Of Gollum and Wargs and Goblins, Oh My!</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Of-Gollum-and-Wargs-and-Goblins-Oh-My-.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Of-Gollum-and-Wargs-and-Goblins-Oh-My-.aspx</guid>
			<pubDate>Thu, 21 Feb 2013 08:00:00 GMT</pubDate>
			<description>Artist at Weta digital create hundreds of CG characters and creatures to populate Middle-earth for director Peter Jackson&apos;s &apos;The Hobbit: An Unexpected Journey.&apos;</description>
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			<title>Consolidation in the Digital-Reality Industry</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Consolidation-in-the-Digital-Reality-Industry.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Consolidation-in-the-Digital-Reality-Industry.aspx</guid>
			<pubDate>Thu, 21 Feb 2013 08:00:00 GMT</pubDate>
			<description>3D Systems acquires Geomagic and looks at expanding its reach.</description>
			<author>Kathleen Maher</author>
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			<title>Winging It</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Winging-It.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Winging-It.aspx</guid>
			<pubDate>Thu, 21 Feb 2013 08:00:00 GMT</pubDate>
			<description>A South African studio ventures into feature-fi lm animation, bringing a taste of home to the big screen</description>
			<author>Douglas King</author>
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			<title>Academy Names Nine 2013 Sci-Tech Winners</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Academy-Names-Nine-2013-Sci-Tech-Winners.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Academy-Names-Nine-2013-Sci-Tech-Winners.aspx</guid>
			<pubDate>Thu, 21 Feb 2013 08:00:00 GMT</pubDate>
			<description></description>
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			<title>Shaping Middle-earth</title>
			<link>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Shaping-Middle-earth.aspx</link>
			<guid>http://www.cgw.com/Publications/CGW/2013/Volume-36-Issue-2-Jan-Feb-2013-/Shaping-Middle-earth.aspx</guid>
			<pubDate>Wed, 20 Feb 2013 08:00:00 GMT</pubDate>
			<description>Teams of artists at Weta Digital re-create Director Peter Jackson’s vision of Tolkien’s Middle-earth for the first film in a new trilogy.</description>
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