Galaxy features a high-powered chase scene as a car tears after a motorcycle through an abandoned industrial landscape - a maze of ruined roads, warehouses, and empty fuel stations. The spot climaxes with the biker hurdling heedlessly through a window as the car emerges through the wall in a fireball. But when the camera gradually pulls out, the landscape is revealed to be not a maze of earth-bound buildings, but a miniature city nestled in the palm of a human hand - a symbolic representation of the power of the Samsung Galaxy S smartphone, the Samsung Fascinate™ to deliver big-time entertainment in a miniature handheld device.
"These days, the line is blurring between cinema and spot work, with clients increasingly wanting to create the same filmic level of VFX no matter the medium," noted Asylum EP Mike Pardee. "At Asylum, we've assembled a crew with a broad range of talents, so we can take on any project, no matter the scale, and produce work that's as strong as anything you'll find anywhere."
To the alert viewer, the revelation of the hand would not have been a total surprise, thanks to Asylum's expert post work, including flesh textures subtly integrated into the ground plane. Asylum's team created this effect with a combination of 2.5d matte paintings (created in Photoshop and Maya), and photographed elements composited in Inferno. The team shot various plates with a Canon 5D and composited realistically into the chase scenes.
The most difficult work was creating the city from the bird's eye view that would be convincing as a real location and match the topography of the actor's hand for the final reveal. This was done as a matte painting, tracked and composited into plate photography of the hand. Asylum then inserted Samsung's signature blue line as an element to reveal the phone itself.
Asylum created the illusion of the chase taking place at the edge of the world in the same way, with a combination of particle effects created in Inferno, and practical library elements. The stunt shots of the motorcycle and car flying out the exploding window required complex rotoscoping, combined with matte paintings and clever compositing to give the illusion that the event is taking place in an alternate reality at the edge of the giant hand.
Spots Title: Galaxy
Air Date: September 2010
Agency: Leo Burnett
CD/Writer: Colin Selikow
CD/AD: Vince Cook
Producer: Matt Blitz
Prod Company: Anonymous Content
Director: Daniel Benmayor
EP: Jeff Baron
EP/Head of Commercials: Dave Morrison
Head of Production: Sue Ellen Clair
Visual Effects Supervisor: Mitch Drain
Lead Flame Artist: Miles Essmiller
2d Artist: Rachel Keyte
3d Artist: Jason Locke
Paint: Paul Fedor, Tim Clark
Executive Producer: Michael Pardee
Bidding Producer: Cassandra Khavari
Producer: Darcie Muangman