The Gnomon Workshop Releases Stylized Character Modeling DVD for Production 3D
Category: Student/School News
Hollywood, Calif. - The Gnomon Workshop, offering professional training for artists in the entertainment and design field, announced its first release from lead modeler Alessandro Baldasseroni: "Stylized Character Modeling for Production."
The DVD serves as a full tutorial on the concepts and techniques used in projects, such as Star Wars: The Old Republic,
Mass Effect 2, and
Halo Wars. Under Baldasseroni's instruction, the DVD highlights his unique workflow to model a character based on a stylized concept for full production. All the essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials.
Baldasseroni then demonstrates blocking out the character with ZSpheres in ZBrush, using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting.
Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Baldasseroni renders and presents the final model in ZBrush in the form of a character sheet and a turntable.
Baldasseroni is a self-taught 3D artist specializing in character modeling and texturing. He started his career working as a generalist with a leading game developer in Milan, while continuing to develop his personal portfolio based on high-resolution characters and 3D illustrations. The international recognition soon followed, leading to his being featured on several international magazines and art books including Digital Art Masters and Ballistic Publishing's Exposé and Elemental. After freelancing for major studios in the game industry such as Massiveblack, Flagship Studios and Blur, he moved to California to join Blur as lead character artist. His professional work can be seen on several game cinematics, commercials, and features.