Digital-Tutors Releases Three Solution-based Courses
In this second round of Cinema 4D training, Digital-Tutors provides a variety of lighting and rendering tips, tricks, and techniques to create high-quality realistic images in Cinema 4D. Additional titles present in-depth training to exploring each of Maya's 2D texture nodes, creating finished illustrations while focusing on the topic of contrasting elements in Photoshop, and rendering Maya scenes into multiple passes and advanced techniques for compositing these passes using After Effects.
New Cinema 4D Rendering Lessons
Key topics and highlights: various rendering methods, creating shadow caster lights, volumetric lighting, creating caustic light patterns, adding lens flares to Cinema 4D lights, using the Lighting Tool to place lights accurately, and using subsurface scattering.
Maya Rendering Node Reference Library: 2D Textures
Key topics and highlights: 2D Textures including the bulge node, checker node, cloth node, file node, fractal node, grid node, movie node, noise node, ramp node, mountain node, ocean node, PSD file node, and water node.
Digital Painting: Contrasting Elements for Portraiture
Key topics and highlights: establishing the scene's color, light, and silhouette; adding objects to define the scene; blocking in form with light and shadow; contrasting elements for contrasting personalities; adjusting poses; checking the anatomy; flipping images for added adjustments and refinement; adding seductive eyes; working on the nose and surrounding area; working on the lips and surrounding area; reconstructing the jaw, cheek, forehead, and ear; adjusting facial features; contrasting skin tones - warm vs. cold; hair refinement; reflection refinement; and final touches.
Advanced Composting Workflows with Maya and After Effects
Key topics and highlights: preparing Maya scene for multi-pass rendering, contribution maps for multi-pass rendering, render passes in mental ray, custom color buffers to render specialized passes, creating new render layers and using layer overrides, importing render passes and creating Proxies, blending modes, color correcting, Lightwrap, tweaking mattes, depth-of-field effect, Minimax layering, chromatic aberration, and tweaking grain for the final level of detail.