Digital-Tutors Presents Three New Courses
Collectively composed of 54 project-based lessons and seven hours of interactive training, Digital-Tutors newest round of releases provides novice, intermediate and experienced artists with step-by-step guides to learning how mental ray uses Final Gather to simulate indirect illumination within Softimage; creating the illusion of depth with fundamental perspective drawing techniques in Photoshop; and exploring Nuke's tracking, keying and masking nodes to create efficient, robust rotoscope shapes.
Digital-Tutors newest releases are available with the purchase of an Annual Subscription. To sign up for a subscription and get access to the entire library of online training including all project files and learning features, visit: http://www.digitaltutors.com/09/pricing.php
mental ray Rendering Workflows in Softimage: Final Gather
Course highlights: enabling final gather in Softimage renders; luminous materials; adjusting rays, point distribution, falloff and trace depth; controlling radius values; image-based lighting; altering the visibility of meshes; primary and secondary bounce colors; saving and re-using point maps; reducing flickering in animations; and lighting exercise.
Fundamentals of Perspective Drawing
Course highlights: basic concepts; foreshortening; linear perspective; working in one, two and three point perspectives; drawing ellipses and cylinders in perspective; weapon concept including mapping the body, applying grids to the body and handle, mapping the handle with perspective lines, rough linework to define shapes, beveling corners, adding recessions and rounded corners, drawing in the barrel, adding details, refined and curved linework, and adding thick outlines and values.
Rotoscoping Techniques in Nuke
Course highlights: creating a shape and tracking objects for rotoscoping; connecting trackers to the Bezier shape; using multiple shapes and adding tracks for accuracy; stabilizing for rotoscoping; multiple shapes; head shapes; keyer to extract details; color correction techniques; removing jitter; fixing body shapes; tweaking for clean movement; fix interpolation issues; and making final changes.