Digital-Tutors Unveils Five New Titles
Comprised of more than four hours of project-based training, including 37 lessons, these five interactive training titles are designed to provide artists of all skill levels with the opportunity to discover how mental ray production shaders in 3ds Max can become a valuable part of production pipelines; efficiently use the Composite nodes in Fusion; time-saving techniques for adding new geometry to previously sculpted objects in Mudbox; make workflows more efficient, automate tasks and get quick results with the PaintStop plugin in ZBrush; and achieve high-quality results with Maya's Ocean features.
mental ray Production Shaders in 3ds Max
Key topics and highlights: HDR Image Motion Blur shader, Motion Vector Export shader, rendering a subset of a 3ds Max scene, multiple Production Shaders for compositing purposes, and compositing with the Matte/Shadow/Reflection shader.
Fusion Node Reference Library - Composite
Key topics and highlights: Dissolve Node including the Gradient Wipe and Merge Nodes including Transform Options, Filter Options, Apply Options, Operator Options, and Depth Merge.
Attaching Sculpted Geometry in Mudbox
Key topics and highlights: exporting maps and geometry from Mudbox, attaching geometry to the head in Maya, sculpting using displacement in Mudbox, and adding displacement using multiple UV tiles.
Using PaintStop in ZBrush
Key topics and highlights: getting started with PaintStop, different types of media, tracing images in PaintStop, masks and stencils, adjusting images in PaintStop, and painting on UV layouts.
Getting Started with Oceans in Maya
Key topics and highlights: Ocean Shaders including ocean attributes, num frequency, wave height, wave turbulence, wave peaking, foam, bump blur, color, and advanced controls - wind direction.