June 20, 2008

Digital-Tutors Unveils ZSphere Modeling in ZBrush Training

Developed for artists utilizing ZSpheres, a method to creating, building, and sculpting characters, ZSphere Modeling in ZBrush provides over four hours of project-based training for artists learning a time-saving workflow to modeling with ZSpheres and building complex organic models using production-applicable tools and techniques.
Popular highlights from ZSphere Modeling in ZBrush include: creating ZSphere cages, adding ZSpheres symmetrically, transforming ZSpheres, creating insets with ZSpheres, using ZSphere magnets, converting ZSpheres to geometry using adaptive skins, sculpting detail into meshes, sculpting fine detail with alphas and strokes, selecting geometry using Polygroups, deleting geometry, re-drawing topology, using a mesh to starting new topology, projecting existing detail onto new topology, creating fitted accessories with topology tools, creating accessories with ZSpheres, extracting geometry from existing meshes, appending SubTools, using SubTool Master to manipulate SubTools, creating geometry using ZBrush primitives, using masks creatively with primitives, using deformers, converting primitives to polygon meshes, and posing with Transpose and Transpose Master.