August 23, 2007

Digital-Tutors Offers Training on Texture Painting with ZBrush 3

Digital-Tutors has developed a series of training solutions to teach new and experienced artists the powerful capabilities available in ZBrush 3. Texturing with ZBrush 3 provides nearly four hours of project-based training and delivers texturing techniques for use in film, games, and illustration.   
 
Highlights from Texturing with ZBrush 3 include: importing geometry into ZBrush, working with morph targets, image-based texture painting, hand-painting texture maps, sculpting on multiple subdivision levels, controlling stroke attributes, creating custom alpha brushes, utilizing layers to localize detail, using stencils for sculpting precise details, tuning alpha brushes, simulating the effects of weight and gravity, polypainting techniques, simultaneously painting with depth and color, painting detail with cavity masking, using ZMapper and displacement exporter, generating normal and displacement maps, rendering normal and displacement maps in primary 3D application, new feature overview, and additional lessons developed for artists using ZBrush 3.