The VR Village at SIGGRAPH allows attendees to explore the fascinating potential of VR, AR and Immersive Environments as a means for telling stories, engaging audiences, and powering real-world applications in health, education, design, and gaming. The curated programming offers a wide range of content from major studios and game developers to non-profit institutions, including research labs and planetariums.
"Virtual Reality, Augmented Reality and Immersive Environments are part of a fast-growing, emerging market," said Ed Lantz, SIGGRAPH 2015 VR Village Program Co-Chair. "As it grows, there's room for alternative and independent producers, developers, distributors, and manufacturers to make important and original contributions to consumer products and programming. For the debut of SIGGRAPH's VR Village, my co-chair Denise Quesnel and I wanted to ensure that attendees have the chance to see amazing applications that have been developed by the world's best programmers, cinematographers, artists, and game developers that are currently out there. We also hope to inspire and bring together the larger VR community."
SIGGRAPH 2015 VR Village highlights include:
Experience | Programs
The VR Village is a virtual screening room for cutting-edge VR, AR, and Immersive Media programming.
Nomadic VR Arena
A walk-about space that allows participants to freely explore immersive virtual environments with untethered headsets.
Real Virtuality: Immersive Explorers –Multiple users explore the recreated interior of a pharaoh's tomb while interacting with 3D objects and other users.
C.A.P.E. (Computer Assisted Personal Environment) – C.A.P.E. is a configuration developed by CREW, EDM/UHasselt and Dreamspace where people can move and walk the "immersant" experiences of the virtual world from your own body.
Holojam – Share a virtual space and see each other as stylized avatars; draw shapes in the air with a magic wand and contribute to 3D sculptural artwork.
Head-Mounted Display Stations
Attendees can experience the latest in VR and AR programming in sit-down and stand-up stations.
Neuro – A VR journey through the brain of world-renown musician Reuben Wu.
LoVR – A story of love told through neural activity captured over four seconds; Experience two lovers when they see each other for the first time.
The dome is a 360-degree screening room for the world's best visualization and cinema storytelling.
Dynamic Earth: Coronal Mass Ejection and Ocean/Wind Circulation – Follow energy from the sun towards the earth; where atmosphere and oceans are explored.
Immersive Visualizations from the California Academy of Sciences – Experience the 1906 San Francisco earthquake; explore the earth's ecosystems over the millennia.
A series of moderated talks will take place around the theme of "VR: Creating at the Edge." Speakers include executives from Walt Disney Imagineering R&D, Sony's PlayStation Magic Lab, Emblematic Group and Jaunt Studios.