Imagination Technologies to Highlight Advancements in Ray Tracing

Category: Siggraph
At SIGGRAPH 2013, Imagination Technologies' Caustic Professional will showcase new developments in ray-traced graphics through a series of tech talks, customer demonstrations, and sneak previews of Caustic Visualizer for Maya v1.2 and Caustic Visualizer for 3ds Max 1.0 at the Imagination Technologies booth, 351.

Imagination will also lead several talks at SIGGRAPH on the advancement and expansion of ray-traced graphics technology for rendering photo-realistic, cinema-quality 3D to artists in media and entertainment.

Complete Presentation Schedule:

  • Monday, July 22, 2:00 p.m. - 5:15 p.m. - Convention Center, room 304 A-D
    "Ray Tracing is the Future and Ever Will Be"
    This SIGGRAPH course will feature James McCombe, Imagination director of research and Caustic co-founder, as part of a session presenting the state-of-the-art in ray tracing technology.
  • Tuesday, July 23, 2:15 p.m. - 3:15 p.m. - Convention Center, booth 117

"Accelerating Look Development with Real-Time, Interactive Ray-Traced Viewports"
During this tech talk, presenters will discuss real-time use of Imagination's ray tracing hardware and Visualizer viewport plugins to help users make better-informed creative choices in their modelling and lighting pipelines.

  • Wednesday, July 24, 9:00 a.m. - 10:30 a.m. - Convention Center, room 303 A-B
    "New Directions and Developments in Mobile GPU Design"
    This SIGGRAPH panel will include McCombe in a discussion on taking full advantage of the latest GPU design and implementations to bring advanced graphics to smartphone and tablet users.
  • Wednesday, July 24, 2:15 p.m. - 3:15 p.m. - Convention Center, booth 117
    "The Architecture of High-End Mobile Graphics Hardware"
    This tech talk will highlight the key aspects of Imagination's PowerVR GPUs, including information on the new PowerVR Series6 architecture; the architecture behind high-end mobile devices set to ship in the next 6-12 months. Presenters will also compare PowerVR Series6 against PowerVR Series5/5XT, as well as other conventional GPU solutions, and provide an overview of how the hardware works.
  • Daily - Ongoing in the Imagination Technologies booth 351
    Joining Imagination's booth will be Mads Drøschler of Freaky Nest and Gavin Greenwalt of StraightFace Studios, who will showcase the commercial VFX and arch-viz projects they've created with the Caustic Visualizer and Series2 card. Additionally, from 4:00 p.m. to 5:00 p.m. on Monday and 10:30 a.m. to 11:30 a.m. on Tuesday and Wednesday, Steven Roselle of Autodesk will showcase how he uses the Visualizer and Series2 card in his Maya workflow.

In addition to presentations on its ray tracing technology, Imagination will demonstrate its market-leading PowerVR graphics (GPU) technologies for the smartphone and embedded markets. This will include:

  • PowerVR Series6 GPUs, with demonstrations of the first PowerVR Series6 devices and OpenGL ES 3.0 and OpenCL demos, including GPU compute applications for rigid body physics, image processing, fluid dynamics, and many more

  • The latest PowerVR software development kit (SDK) delivering advanced tools for content creation


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