ChronoSculpt uses a timeline-based workspace that includes tools to sculpt and manipulate 3D deformations and character cache animation over time. It supports softand rigid-body dynamics and has the ability to sculpt and deform massive polygonal models on the timeline to correct and remove errors in real time.
Its interface supports leading file formats for all professional 3D software programs, including LightWave 3D, Autodesk 3ds Max and Maya, Luxology Modo, and Maxon Cinema 4D.
The tools and features in ChronoSculpt allow artists to:
- Quickly remove dynamics simulation errors and jitters to sculpt deformations on cache files from 3D software programs
- Use Sculpt, Drag, Pinch, and Erase tools to deform and manipulate geometry over time
- Move, scale and rotate geometry over time in dynamics simulation cache with tools such as Transform, Pin, and Bulge
- Handle massive geometry files to easily edit objects up to 10 million polygons in size
- Use universal file formats, including Alembic, LWO, OBJ, LightWave MDD, and Autodesk Geometry Cache for easy integration in all software pipelines
- Save any frame from the ChronoSculpt timeline as an OBJ file for Maya Blend Shapes, or as an Endomorph for LightWave, to create facial morph targets and deformation effects
- Use the ChronoSculpt Clip Timeline to adjust and reposition the length of a cache animation sculpt anywhere on the timeline or make global changes to the entire animation
"ChronoSculpt is a groundbreaking concept and exactly what we need in our studio," says Scott Wheeler, president of Rogue State, a visual effects and postproduction studio in Burbank, CA. "The ability to fix errors in both cache animation and dynamic simulation files across time, regardless of the 3D software program, will without question save us countless hours in production error fixes. We can't get it in our pipeline fast enough."
ChronoSculpt is priced at $399 (USD) and available for purchase at www.chronosculpt.com.