Thiago Costa, co-founder of TeamUP, and founder of the physics platform Lagoa Multi-Physics, said, “We decided early on that TeamUp would offer a fundamentally collaborative experience. Creating content is already a collaboration between several parties, but the tools and workflows are all tied to desktops, render farms and so on. Sharing projects in a group effort requires a huge overhead in the creation process. 3D rendering is traditionally the slowest and most complex process. The back and forth with clients and peers can become tedious and costs a lot of time through miscommunications and scheduling consensus. We built TeamUp to truly improve this experience, so creative teams and their clients can see the same render live, edit and make decisions in real-time on multiple devices, and arrive at the look they want for any 3D asset.”
Arno Zinke, TeamUp co-founder and the scientist behind the Multi-Physics technology, explained, "One of our techniques to achieve such high quality results is to take physical objects and measure their many optical properties to come up with an accurate representation. This way we can make hair, sand, cloth, metals, volumetrics, and many complex materials look real,” said Zinke. “Besides providing a constantly growing library of materials, users can also create their own materials from these fundamental properties."
TeamUp is currently in beta on all standard OS platforms and Apple iPad OS. TeamUp is expected to be available in the fall as a cloud-based, monthly-paid service subscription.