CARY, NC – Epic Games has launched Unreal Engine 4.20, enabling developers to build the most realistic characters and immersive environments across games, film and TV, VR/AR/MR and enterprise applications.
Unreal Engine 4.20 combines the latest real-time rendering advancements with improved creative tools, making it even easier to ship blockbuster games across all platforms. With hundreds of optimizations, especially for iOS, Android and Nintendo Switch – which have been built for Fortnite and are now rolled into Unreal Engine 4.20 and released to all users – Epic is delivering on its promises to give developers the scalable tools they need to succeed.
Artists working in visual effects, animation, broadcast, and virtual production can also take advantage of the latest enhancements for digital humans, VFX, cinematic depth of field and more to create stunningly sophisticated images across all forms of media and entertainment.
In the enterprise space, Unreal Studio 4.20 includes upgrades to the UE4 Datasmith plug-in suite, such as SketchUp support, which make it even easier to get CAD data prepped, imported and working smoothly in Unreal Engine. These improvements are driving photorealistic real-time visualization across automotive design, architectural design, manufacturing, and more.
Key features within Unreal Engine 4.20 include:
- New Proxy LOD System
- Smoother Mobile Experience
- Better for Switch
- Niagara VFX (early access)
- Cinematic Depth of Field
- Digital Humans Improvements
- Proven, Exclusive Cross-Platform Capabilities
- Live Record & Replay
- Sequencer Cinematic Updates
- Shotgun Integration
- Improved Support for Live Broadcast
- Mixed Reality Capture Support (early access)
- Robust AR Support
In addition, key improvements to Unreal Studio 4.20 include:
- Datasmith for SketchUp
- Metadata Control
- Mesh Editing Tools
- Non-Destructive Re-Import