Chaos Unveils New GPU Rendering Architecture
March 22, 2018

Chaos Unveils New GPU Rendering Architecture

LOS ANGELES – At the GPU Technology Conference (GTC) 2018, Chaos Group will debut its fast new V-Ray GPU rendering architecture, effectively doubling the speed of production rendering for film, broadcast and design artists. The new architecture is a redesign of V-Ray’s kernel structure, ensuring a dual-blend of high-performance speed and accuracy.
V-Ray RT has been renamed V-Ray GPU, establishing the latter as a professional production renderer, now capable of supporting volumetrics, advanced shading and other smart tech coming to V-Ray Next. Current tests have V-Ray GPU running 80 percent faster on the Nvidia’s TITAN V, a remarkable gain from previous benchmarks on the TITAN Xp, and up to 10-15x faster than an Intel Core i7-7700K, with the same high level of accuracy across interactive and production renders.

New gains for production artists include:

Volume Rendering – Fog, smoke and fire can be rendered with the speed of V-Ray GPU. Compatible with V-Ray Volume Grid which supports OpenVDB, Field3D and Phoenix FD volume caches.

Adaptive Dome Light – Cleaner image-based lighting is now faster and even more accurate.

V-Ray Denoising – GPU-accelerated denoising across render elements and animations.

NVIDIA AI Denoiser – Fast, real-time denoising based on NVIDIA OptiX AI-accelerated denoising technology. 

Interface Support – Instant filtering of GPU-supported features always lets artists know what’s available in V-Ray GPU (starting within 3ds Max).

V-Ray GPU will be made available as part of the next update of V-Ray Next for 3ds Max beta – coming soon.