The Khronos Group Announces GDC Plans; API Updates
February 28, 2017

The Khronos Group Announces GDC Plans; API Updates

SAN FRANCISCO — At the Game Developers Conference, The Khronos Group, an open consortium of leading hardware and software companies, is announcing key API updates. With numerous Khronos-sponsored events throughout the week, The Khronos Group is accelerating the development and deployment of cross-platform APIs that bring the latest hardware capabilities to developers.
Continuing its commitment to creating a community for collaboration on open standards that are used extensively throughout the industry, Khronos announces recent API developments this week at GDC including:

Adoption Grows for Vulkan; New Features Released: Celebrating a successful first year, the Vulkan API is gaining tremendous momentum in high-fidelity gaming. Vulkan support appears in leading game engines such as Unity and Unreal, numerous game studios actively developing Vulkan titles, and a dozen Vulkan titles shipping including Doom, Quake, The Talos Principle and Dota 2. Vulkan drivers are also shipping from all of the major GPU manufacturers for desktop and mobile systems. Today, Khronos has released new Vulkan extensions for cross-platform access to Virtual Reality and multi-GPU functionality. Find out more about the updates and extensions here: https://www.khronos.org/blog/vulkan-releases-new-features.

Announcing OpenXR: The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR. The group is made up of a who's-who of VR industry leaders working together to combat industry fragmentation in these markets. Any interested companies are invited to join Khronos to get involved and help steer the VR industry. Read more at: https://www.khronos.org/blog/the-openxr-working-group-is-here. 

Call for Participation in the New 3D Portability Exploratory Group: Khronos has today announced a call for participation in a new Exploratory Group to create a native 3D Portability API to enable developers to write rendering code that can run efficiently on Vulkan, DX12 and Metal-based systems. This API could also be a solid foundation for the next generation WebGL that can bind to this portable API for use with JavaScript and WebAssembly. Interested companies are welcome to join Khronos for a voice and a vote in this initiative. Find out how to get involved at: https://www.khronos.org/3dportability.

WebGL 2.0 Specification Finalized and Shipping: Already supported by production browsers from Google and Mozilla, the WebGL 2.0 standard is final and now ready for developers to create the next wave of 3D web applications and engines. WebGL 2.0 exposes OpenGL ES 3.0-class functionality, bringing desktop-OpenGL capabilities to web developers everywhere. Additionally, Khronos has now started work on the next generation of WebGL to bring the power of the new generation of explicit 3D APIs to the Web. More information on WebGL 2.0 is available at https://www.khronos.org/blog/webgl-2.0-arrives.

Final Call for Feedback on glTF 2.0: Khronos has released a developer preview version of glTF 2.0 that brings significant enhancements over glTF 1.0. For example, glTF 2.0 introduces physically-based rendering (PBR) for portable, high-quality materials - making glTF independent of the underlying 3D API. Khronos is seeking input and feedback from the industry via GitHub to help finalize glTF 2.0 in the next few weeks. Khronos has also today released a request for quotations on a funded project to bring glTF 2.0 export capability to the open-source Blender 3D Authoring Tool. Find out how to share feedback and get more details here: https://www.khronos.org/blog/call-for-feedback-on-gltf-2.0. 

In addition to API updates, The Khronos Group is hosting educational sessions and networking events this week including a full-day developer conference and booth talks from various members. Below is a high-level look at Khronos talks and events taking place at GDC.

- Khronos GDC Booth - Visit the Khronos booth for hourly presentations on Khronos APIs as well as opportunities to talk with Khronos members and standards experts. Booth 2419, South Hall.

- Khronos discusses OpenXR at VRDC 2017: Monday and Tuesday, February 27 to 28 from 10 a.m. to 6 p.m., visit the Khronos table #TT06 in room 135 North Hall to talk to VR experts working on OpenXR and share feedback on this recently-announced initiative.

- Khronos 3D Graphics Developer Day Sessions on Vulkan, OpenXR, WebGL, glTF and more: On Tuesday, February 28 from 10 a.m. to 6 p.m., room 3022 in West Hall, Khronos will host one-hour educational sessions for developers.

- Khronos Meetup: To discuss WebGL, WebVR, glTF, mobile 3D and network with Khronos members and developers, join the group on Thursday, March 2 from 6:30 p.m. to 9:30 p.m. at Galvanize, San Francisco.

- Official GDC Sessions related to Khronos standards: Khronos members and developers will present on topics from Vulkan Lessons Learned to the Future of VR.