SAN JOSE, CA
– Reallusion has launched the Unreal (UE4) Character Creator 2.0 update, a solution for UE4 game developers to create, animate and export 3D characters fully-rigged and ready for games.
Users can design a visually stunning character with easy morph sliders and clothing options, animate it with hundreds of iClone animations, custom mocap or lip-sync and export the finished characters to Unreal with a workflow that integrates into any indie or studio pipeline for game development.
Reallusion has adapted Character Creator 2.0 to auto convert character bone structures for UE4 rigs, allowing CC characters to be fully compatible with the Unreal UE4 Third Person Controller.
With the latest CC 2.0 update, Character Creator assets can now enjoy a direct FBX export for Mecanim-compatible characters into Unity 3D, for instant third-person gameplay. Users will also be able to save and display the same realistic PBR looks in Character Creator to their Unity game by manually setting up their texture maps.
By combining with the iClone/3DXchange pipeline, users can auto convert Mixamo motions through Character Creator 2.0 for use in the Unreal engine. Reallusion now offers a quick workaround to quickly apply any Mixamo motions to character rigs in Unreal by taking it through 3DXchange. This will save time by avoiding the requirement to map and rename bones and re-align axis.