LOS ANGELES — Chaos Group (chaosgroup.com) has released V-Ray 3.6 for 3DS Max, an update to its renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Max 2018.
V-Ray’s new hybrid rendering technology adds CPU support to its Nvidi CUDA-powered GPU renderer. Now, with V-Ray Hybrid, artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.
“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” says Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”
Other features include the ability to render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post. The Cryptomatte feature automatically generates ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Nuke or Fusion.
V-Ray 3.6 for 3DS Max is a free update for all V-Ray 3.x customers.