SolidAnim Updates Camera Tracking Solution
June 3, 2016

SolidAnim Updates Camera Tracking Solution

PARIS — SolidAnim (www.solidanim.com) has introduced a new version of SolidTrack, its realtime camera tracking solution. SolidTrack has been used on films such as Alice Through The Looking Glass, Warcraft and  The Walk, and on television series such as  Cosmos: A Spacetime Odyssey and  DaVinci's Demons. The new version includes the rendering game engine, Unity.
The Unity 5 plug-in, developed by the SolidAnim team, receives tracking data from SolidTrack and matches it in a 3D environment. The combination of SolidTrack's camera tracking data with video game rendering engine enhances user creativity with the large panel of tools in Unity 5 and the friendly user interface of SolidTrack. The combined solution enables augmented realities and delivers a high quality result, both to broadcasters and filmmakers.


 
SolidTrack’s new version includes a box that gathers all tracking and other data in a single wire, which makes the organization of data and global information significantly easier. In addition a new Genlock feature to genlock SolidTrack tracking data and the film camera has been implemented. This two-way synchronization ensures there are no frame delays.