MONTREAL – Fabric Software,
the company behind Fabric Engine, the development framework for high-performance visual effects tools, is launching Canvas, their highly anticipated new visual programming system, at GTC.
Fabric Canvas data flow graphs are completely portable between applications that are Spliced with Fabric Engine – or they can run in Fabric’s standalone framework. The entire Canvas system is written in Fabric’s KL language, resulting in something that is easy to use but also provides real power and depth for hardcore development.
“Canvas brings all the performance, flexibility and extensibility of Fabric, but makes it a whole lot easier and more fun for developers,” says Fabric Software co-founder and CEO Paul Doyle. “
Canvasis currently in alpha testing with customers and other key users. Doyle says the company intends to open up the program over the coming weeks.
The current version runs in Autodesk Maya and in Fabric’s standalone C++ framework while support for other DCC applications will be added soon. Canvas will be released as part of the upcoming Fabric Engine 2.0.
Demonstration videos covering Canvas from the introductory level all the way through to the advanced R&D stages are available on the Fabric website.