Nvidia Brings GPU Acceleration to Illustrator & Adobe Apps
July 9, 2014

Nvidia Brings GPU Acceleration to Illustrator & Adobe Apps

SANTA CLARA, CA — Nvidia (www.nvidia.com) has announced that it offering GPU-acceleration in Adobe Illustrator CC, enabling graphic artists to seamlessly interact with vector art at any resolution, and to smoothly pan and zoom significantly faster than previously possible. With this new feature powered by Nvidia GPUs, Illustrator CC can now accelerate the entire canvas by up to 10-times faster than previously possible on Windows 7 or 8-based systems with compatible GPUs. 


While GPU acceleration is the norm in 3D content creation, those working in 2D have traditionally been restricted to driving all computing performance through the CPU. Now 2D artists and designers can experience fully interactive performance with the most complex, high-resolution graphics. 

This new Illustrator CC performance boost is based on an optimized Nvidia technology called NV Path Rendering that is implemented as an extension to OpenGL, an open standard for graphics performance. Adobe and Nvidia collaborated closely to weave this technology into Illustrator CC. Path rendering specifies a design as a sequence of resolution-independent outlines known as paths that can be filled or stroked. Unlike bitmap images, path rendered content can be arbitrarily zoomed and re-scaled without pixelated results. 

New GPU-accelerated versions of key Adobe Creative Cloud video and imaging applications — including Premiere Pro CC, After Effects CC, SpeedGrade CC, Media Encoder CC, Anywhere, and Photoshop CC are also available. New features and improvements in these creative applications support Nvidia GPU-driven tools to enable creative professionals to create more intuitively and perform faster. In Premiere Pro CC, for example, the Nvidia GPU can be used for debayering for realtime Red camera media 4K playback, eliminating the need for a dedicated Red Rocket card.