The upgrades include the launch of Fuse 1.0, Mixamo’s character creator, with its all new import pipeline, new monthly subscription pricing of $150 for Mixamo’s All Access program, and other new features.
Mixamo’s entire online, end-to-end 3D character creation solution includes three main technologies: Fuse, Mixamo’s universal character creator; the Auto-Rigger, which rigs characters with weight painting in minutes; and a library of over 10,000 animations. Each solution can be used separately or together, depending on an artist’s needs.
At GDC, Mixamo launched Version 1.0 of its universal character creator, Fuse. Previous versions of Fuse allowed users to browse through a vast number of meshes (arms, legs, torsos, etc) and texture choices (shirts, pants, etc) and “fuse” them together to create customized,high-quality characters in a matter of minutes.
Fuse 1.0 includes a brand-new import pipeline that will now enable artists to import any full body model and to customize those models using the available meshes and textures in Fuse. The Fuse import pipeline supports industry standard .obj files created in most 3D packages.
The entire Mixamo suite – Fuse 1.0, the Auto-Rigger, the Animation Collection and Mixamo’s FacePlus facial animation technology – are available to artists when they sign up for an All Access license. Prior to GDC 2014, an All Access license cost $1,499 per year. Mixamo has begun to offer monthly payments of $150 per month.
As an added feature for both monthly and annual All Access customers, Mixamo is launching a new level of detail (LOD) online service. This service will allow artists to adjust the level of detail on their models before downloading that asset for use in game engines and gaming platforms. This stand-alone feature is not currently integrated into the other Mixamo products, and was released at GDC 2014 as an early access technology to Mixamo’s All Access license customers only.