Fusion 7’s 3D system and renderer import geometry from FBX and Alembic, as well as OBJ, 3DS, and Collada. Millions of polygons, complex Shaders, Ambient Occlusion, Deep Volumetric Atmospherics, Particles Systems, and other tool sets, are now all final rendered with advanced optimization for GPUs, benchmarking in seconds instead of hours.
Fusion 7 offers the ability to have multiple 3D renderers all in one project, all integrated and rendering different aspects from the same scene. Generating Deep Passes, such as World Position, Normals, UV, and Velocity, with Fusion’s flexibility to combine 3D and 2D in a single workflow, is a significant demarcation point from other applications.
Productivity and workflow are streamlined further with automation tools and enhanced rendering. Fusion 7’s built-in Render Manager, and the Scripting engine that supports Python 2.x and 3.x, and Lua, are supported with scripts that ship as part of Fusion 7.
Developing Macro tools, managing and sharing tools, jobs, and footage, are now part of Fusion 7’s design for studio-wide use via the integrated Bin System.
Fusion can have multiple projects open at the same time, with cut and paste abilities between comps adding to the integrated environment design. It is now a matter of seconds to test one comp while rendering another. The Integrated Script Debug Console works for Python and Lua to step through code, set breakpoints, and have multiple scripts open at the same time.
Just-In-Time Compiling for Fuses and OpenCL tools gives the ability to develop
sophisticated tools without having a C++ development environment. Immediately compile and use these tools while working in the Fusion comp. These are multithreaded for speed, and OpenCL is GPU accelerated.