Allegorithmic Adds Silicon Studio's YEBIS 2 into Substance
May 16, 2014

Allegorithmic Adds Silicon Studio's YEBIS 2 into Substance

MARINA DEL REY, CA – What happens when a popular post-processing middleware meets a useful texturing technology for games? Game artists are about to find out, as Allegorithmic begins integrating Silicon Studio’s YEBIS 2 into Substance Designer 4.3 and Substance Painter beta.

After this integration, what game developers see in their viewport is what will be available in the final rendering. Removing the need to ever leave the program establishes a workflow that for the first time begins and ends in Substance. Whether that means creating beauty shots or making sure the asset currently being textured behaves after applying cinematic post processing effects like SSAO, anti-aliasing, glare or depth of field, artists now have a level of convenience (and power) that’s never been seen before in the world of game design.

This integration will be available for Windows and Mac, first in Substance Designer, then in Substance Painter. There will be no additional costs added to the price of Substance Designer or Substance Painter because of this integration.