Autodesk Unveils Maya LT for Indie, Mobile Game Dev
August 28, 2013

Autodesk Unveils Maya LT for Indie, Mobile Game Dev

SAN FRANCISCO, CA — Autodesk has introduced Autodesk Maya LT 2014, a new 3D modeling and animation tool tailored for independent and mobile game developers.

Available immediately and compatible with certain industry-standard game engines, Maya LT draws inspiration from its Maya software to bring an intuitive, affordable new toolset for the creation of professional-grade 3D mobile, PC and Web-based game assets.

"We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay," said Chris Bradshaw, senior vice president, Autodesk Media & Entertainment. "The market is fiercely competitive, and Maya LT can provide indie developers and small studios with a powerful, yet simplified workflow for designing and animating remarkable 3D characters, environments and props - at a price that fits within even the most modest budget. It's a practical solution that closely matches the needs of the mobile game development production cycle and helps developers rise above the noise and really shine."

Maya LT debuts with an easy-to-navigate user interface (UI) and  3D modeling and animation tools that enable independent game developers to rapidly deliver 3D assets into game engines. The software integrates seamlessly into game development workflows with out-of-the box support for Unity 3D Engine and Unreal Engine through the FBX file format for primary data exchange, and the ability to import certain 3D asset formats [Maya (.ma, .mb), Maya LT (.mlt), OBJ, FBX, AI, EPS] and texture formats (BMP, PNG, DDS, EXR, TGA, TIFF), as well as export 3D assets in FBX and .mlt.

Maya LT Hypershade ubershader

Maya LT has a number of features customized specifically for the needs of mobile and independent game developers: powerful modeling tools to help create and alter 3D assets of any size and export FBX files containing up to 25,000 polygons per object, animation tools that include a skeleton generator and inverse kinematics with Autodesk HumanIK,  and high-quality viewport previews to help developers view assets as they would appear in game, reducing iteration and asset creation time. Other key features are lighting and texture baking, giving designers professional global illumination tools to help simulate near realistic lighting through baking lighting data into texture maps, and vertex maps.

Autodesk Maya LT 2014 is now available for Mac and Windows at a starting price of $795 per perpetual license. Term licenses will also be available as part of a monthly, quarterly or annual rental plan in the near future, starting at $50, $125 and $400 respectively.

For more information, and to download a free trial of Maya LT, visit the Autodesk Website.