Autodesk Releases Maya LT Extension 1 for Indie, Mobile Game Developers
October 23, 2013

Autodesk Releases Maya LT Extension 1 for Indie, Mobile Game Developers

With new features, such as improved interoperability with Unity3D, an increased polygon count and more, Maya LT Extension 1 simplifies the export of 3D content into artists' desired game engines and expands 3D modeling capabilities. Extension 1 is available today to as a free download for customers on subscription and pay-as-you-go plans.

Maya LT Extension 1 for Indie, Mobile Game Developers

Key features in Maya LT Extension 1 include:

  • Improved Interoperability with Unity: A new "Send to Unity" workflow allows artists to export 3D assets with unlimited polygon counts from Maya LT directly into the asset folder of a Unity project.
  • Increased Polygon Count for Export: Export high-resolution models or scenes up to 65,000 polygons in the Autodesk FBX asset exchange format to the desired game engine.
  • New Retopology Toolset: First integrated in Maya 2014 and now part of Maya LT, NEX modeling technology streamlines the retopology workflow. Artists can optimize meshes for cleaner deformations and better performance using a single toolset within Maya LT.
  • Advanced Booleans: Maya LT now employs a robust and efficient new library for faster and more reliable Boolean operations on polygon geometry.
  • FBX Export Improvements: Advanced support for exporting accurate geometry normals (binormals) facilitates consistent surface shading when assets are rendered in-engine.