Xaitment Launches Smart AI For Unity
February 24, 2012

Xaitment Launches Smart AI For Unity

QUIERSCHIED, GERMANY – Xaitment  (www.xaitment.com), the creators of advanced artificial intelligence (AI) software for video game and simulation developers, has launched two affordable plug-ins for the Unity engine: xaitMap for Unity and xaitControl for Unity.
The plug-ins bring the full spectrum of Xaitment’s AI functionality to the interface and development environment of the Unity engine, including NavMesh generation, pathfinding, collision avoidance, character movement, and graphical character behavioral modeling. 

While the plug-ins are priced at $499 each and include a 45-day free trial, Xaitment is kicking off the launch with a limited-time, 2-for-1 offer : purchase XaitMap for Unity and receive XaitControl for free.

“There are a growing number of game studios, simulation developers and educational institutions that are working with the Unity engine,” explains Mike Walsh, CEO of Xaitment. “Until now, we‘ve only been able to address their needs with the full versions of our software. With the plug-ins, we now have two great products that give Unity engine users all of our AI tools, at a fraction of the cost.”

XaitMap for Unity brings the same flexible, intuitive AI functionality used by studios to the menu structure and interface of Unity and Unity Pro. With XaitMap for Unity, users can quickly create NavMeshes on any object in a scene; dynamically set up and modify collision avoidance parameters on any component in a scene; and easily modify a character’s movement by assigning a MoveComponent to a game character. XaitMap also allows users to easily start working with pathfinding using Xaitment’s Starter Pack of Movement Behaviors. Pros can create predefined paths by dragging and dropping waypoints on a NavMesh. 

XaitControl for Unity comes with runtime libraries and a graphical Finite State Machine (FSM) editor that works well with Unity’s scene editor and Mono Develop environments, and enable developers to quickly model advanced game logic and character behaviors. Some of its core functionality includes graphical bot behavior modeling and a realtime debugger.