Nuke 7.0 introduces RAM cache, a feature that gives users realtime playback. Also debuting in the release are a variety of GPU accelerated nodes for NukeX, including MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. This fundamental change will allow users to take advantage of the power of their GPUs to speed up interactive image processing times. When the GPU is available NukeX will now take full advantage of that power. If it’s unavailable, the software reverts back to the CPU without any need to adjust settings.
Version 7.0 also brings with it a number of options that allow artists to do more within the tool. Users are now able to perform lighting tasks in a comp using the ReLight node and model using NukeX’s new ModelBuilder. Both of these additions reduce the need for artists to jump in and out of other programs or hand work off to other departments.
The roto tools in Nuke have been redefined to enhance performance and improve stereo support, giving artists more control than before. Support for new camera raw formats has been added, including Alexa ArriRaw and the latest R3D SDK. Nuke 7.0 includes Primatte 5 and a brand new 2D tracker, with big updates to the workflow and speed. The SplineWarp node and Dope Sheet have also benefited from major improvements.
NukeX features the core Nuke toolset, complimented with a range of exclusive tools. Additional NukeX features include GPU accelerated nodes, 3D camera tracker, modeling and point cloud generation as well as the FurnaceCore plug-in set.