Vue 11 will include faster rendering, illumination caching, terrain and EcoPainter improvements, 360-degree population, interactive EcoSystem population, as well as EcoParticles, E-on unique approach to particles. With EcoParticles, users can do all the standard stuff that particles are good at, but they can also do a lot more. Rather than creating simple emitters, and having particles grow out of them, E-on has designed a new way of handling particles that is specifically well suited for digital nature.
EcoParticles as EcoSystems: EcoParticles are added to any material like a regular EcoSystem material layer. But with EcoParticles, users get in depth control over the way the particles will evolve over time. Users can define the speed, direction, collision properties and duration of life of the particles, as well as subject them to external influences. On top of these new physical settings, all of the classic EcoSystem configuration parameters are used for particle instance population.
EcoParticles Effectors: Effectors are special objects that will influence the EcoParticles in the scene. Effects like tornadoes, jittering, attraction, etc. are easily created this way.
Automatic Weather Effects - Rain and Snow: These new atmospheric effects enable artists to create anything from gentle spring rain to a tropical storm, a gentle falling snow to a blizzard, with just a few simple clicks. The heaviness, shape, drop size, speed and falling angle of the precipitation is user controllable. Motion blur can be added if desired too. Weather Effects are available for all types of atmospheres.
EcoPainter Improvements: The EcoSystem Painter is completely redesigned to allow even more control and flexibility. Users can now create their own brushes using a combination of effectors. For instance, brushes that will resize and align instances at the same time. There are a number of new brush effects to boot, including the ability to lean or rotate instances, raise or lower them, move them around, etc.
Customizable EcoPainter Brushes: Like the brushes in the Terrain Editor, each EcoPainter brush now has its own dialog that displays all of the parameters that can be adjusted. If users want to display a specific brush parameter directly in the main EcoPainter dialog, they can do so with a click on the corresponding Publish icon. The EcoSystem Selection function is now part of the EcoPainter. This way, users can use the select function to define the instances to work with, directly in the EcoSystem Painter dialog. EcoSystem Instance Selection is now also available in xStream for 3ds Max, Cinema4D and Softimage.
EcoSystem Fast Population: Thanks to a special population mode, Vue can now refresh the EcoSystem population interactively, without the need of any re-population action
EcoSystem 360 degree Population: Vue can now automatically populate EcoSystems from all directions including below objects. This feature works on any kind of object from basic spheres to complex geometry such as rocks, cars, houses... and all applicable EcoSystem settings are supported.
Faster Rendering Speed: Significant internal optimizations made to Vue 11’s rendering engine will result in dramatically accelerated rendering especially on very dense EcoSystem scenes.
Illumination Caching: This technology lets the user re-use GI information over the course of an entire animation thus eliminating the need to re-render the GI pre-pass for every frame. This will dramatically reduce the rendering times of Architectural animations, for instance.
Many other improvements such as Shared Material layers, Nitrous accelerated graphics core support in 3ds Max, support for latest releases of the Autodesk 2013 products and Cinema4D R14, and more.
The Vue 11 product line is built around the same three-tiered structure: Vue 11 for CG Professionals: Vue Infinite and Vue xStream; Vue 11 for 3D Artists: Vue Esprit, Vue Studio and Vue Complete; and Vue 11 for 3D Enthusiasts: Vue Pioneer and Theme-Packs, and Vue Frontier.