Its physically based toolset, including versatile shaders, lights, and cameras, makes it possible to standardize rendering workflow with the quality, speed, and stability of the V-Ray core.
“The future of high-end VFX work lies in integration: a single pipeline with multiple modeling applications. V-Ray for Softimage brings that vision a step closer. The power of ICE, the elegant animation and rigging tools now work with the most advanced renderer on the market. ‘One V-Ray on all platforms’ is a strategy that makes sense for small and large 3D shops alike,” says Kamen Lilov, Chaos Group product manager, V-Ray for Softimage.
Key Features in V-Ray for Softimage
Geometry
- Render particles, strands, hair, and geometry produced by Softimage’s ICE system.
- Manage scene memory and efficiently render massive amounts of geometry with V-Ray Proxy.
- Render dynamic geometry such as displacement, proxy objects, fur, and hair.
- Use all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations.
Shading
- Create materials based on physical properties using V-Ray’s versatile shaders.
- Use built-in Render Tree procedural shaders, computational, and logic nodes.
- Simplify the texturing process and eliminate the need to assign UVs using Ptex.
- Simplify the creation of complex multi-layered automotive paints using the VRayCarPaintMtl.
- Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl.
Lights & Illumination
- Create simple, artifact-free image-based lighting using the Dome Light.
- Create realistic illumination using physically-based lights, including IES lights and texture-mapped
area lights.
- Emulate real-world atmospheric lighting conditions using the V-Ray Sun and Sky system.
Cameras & Optics
- Render true 3D motion blur using the V-Ray Physical Camera
- Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera
- Import displacement maps from Nuke to match lens distortion.