Now with interactive rendering on CPU and GPU, Maya users can expect faster, more powerful rendering in V-Ray 2.0 for Maya.
Enhanced and new features in this version include:
• V-Ray RT and V-Ray RT GPU
• Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc)
• Faster rendering of render-time subdivision surfaces, VRayFur and Maya hair
• Python access to the V-Ray scene
• VRayCarPaint material
• VRayToon shader
• And a lot more
Detailed information and a full feature list for V-Ray 2.0 for Maya can be found here.
"We're very excited to finally release the 2.0 version of V-Ray for Maya," said Vladimir Koylazov, CTO at Chaos Group. "This release is a huge step in the development of our product, and I am really looking forward to our beta testers providing us with the detailed feedback we need to make it perfect."
"The addition of interactive rendering on both the CPU and the GPU is especially exciting for us," continued Koylazov. "It has been a feature we have been working on for some time, and we are eagerly waiting to know how it will be received by our testing community."
According to Scott Metzger, VFX Artist at Method Studios, who used V-Ray for Maya for the commercial of a well-known video game, Halo Reach, "Here at Method we have been using V-Ray for Maya since the beginning of its development. It was a huge success in-house for feature and commercial work, large and small. Having multiple renderer support in-house it's a head to head vs. match to final only the best images."
Read more about how Method Studios used V-Ray for Maya to develop Halo.
V-Ray 2.0 for Maya Beta is available to all existing V-Ray 1.5 for Maya customers, as well those who pre-order V-Ray 2.0 for Maya. Pre-orders begin immediately and are available through any authorized Chaos Group reseller.
Further information about the beta testing program can be found at http://chaosgroup.com/en/2/vrayformayabeta.html.