Trinigy’s Vision Engine 8 Supports Autodesk FBX Format
August 10, 2010

Trinigy’s Vision Engine 8 Supports Autodesk FBX Format

Eningen, Germany - Trinigy, a 3D game engine provider with more than 150 licensees and offices in Germany and Austin, Texas, has integrated support for the Autodesk FBX asset exchange technology into Vision Engine 8, easing higher-fidelity data exchange between the flexible game engine and several Autodesk content creation tools: Autodesk Maya, 3ds Max, Softimage, MotionBuilder, and Autodesk Mudbox software.
Autodesk FBX was designed to transfer data more seamlessly between disparate commercial and
internally developed applications whose files formats could not readily communicate with each other. Its
ability to transfer data at higher fidelity has made Autodesk FBX one of the industry standards for data
exchange. Trinigy already supports the import and export of Maya and 3ds Max data. This latest
technology move opens the Vision Engine to a wider range of artists while supporting the middleware
company’s long-standing goal of making the Vision Engine one of the most flexible game engines on the
market.

“We’re very pleased to have Trinigy support FBX,” says Marc Stevens, vice president Autodesk Games at
Autodesk. “The easier it is for artists to move assets between content creation tools and runtime engines,
the more efficient their process becomes. The adoption of FBX into the Vision Engine is a clear indication
of Trinigy’s desire to support this trend toward greater interoperability.”

“With the Vision Engine, our goal has always been to empower game developers with the greatest
flexibility possible,” says Felix Roeken, general manager at Trinigy. “Support for the import and export of
Autodesk FBX files formats not only makes it easier for artists to work; it opens our engine to users and
pipelines in a wider range of markets.”