SIGGRAPH 2010 Technical Papers Focus on Technology and Advanced Techniques
“SIGGRAPH 2010 will feature a vibrant field of technical presentations,” says Tony DeRose, SIGGRAPH 2010 Technical Papers Chair from Pixar Animation Studios. “We are most excited by the extraordinary breadth of topics as well as the fascinating achievements in many fields from architecture to photography.”
Papers cover core topics of computer graphics, such as modeling, animation, rendering, imaging, and human-computer interaction, and also explore related fields of audio, robotics, visualization, and perception. Presenters are from all around the globe—from Bangladesh to Switzerland.
Based upon the popularity of the program at SIGGRAPH 2009, this year’s Technical Papers program is once again expanding to include 33 conference presentations for each paper published this year in the journal ACM Transactions on Graphics (TOG). For the first time in SIGGRAPH’s history, the TOG Papers and the Technical Papers will be combined to create sessions with more coherent themes.
Listed below are a few highlights from the SIGGRAPH 2010 Technical Papers Program:
Street Slide: Browsing Street-Level Imagery
Street Slide is a novel browsing interface for street-level imagery that combines the best aspects of the immersive nature of bubbles with the overview provided by multi-perspective strip panoramas.
Johannes Kopf, Microsoft Research Redmond
Billy Chen, Microsoft Corporation
Richard Szeliski, Microsoft Research
Michael F. Cohen, Microsoft Research
Parametric Reshaping of Human Bodies in Images
An easy-to-use image retouching system that allows users to easily reshape a human body in a single image by simply manipulating a small set of sliders corresponding to semantic attributes such as height, weight, and waist girth.
Shizhe Zhou, Zhejiang University
Hongbo Fu, City University of Hong Kong
Ligang Liu, Zhejiang University
Daniel Cohen-Or, Tel-Aviv University
Xiaoguang Han, Zhejiang University
Video Tapestries with Continuous Temporal Zoom
A novel approach for summarizing video in the form of a multi-scale image that is continuous in both the spatial domain and across the scale dimension: there are no hard borders between moments in time, and one can zoom smoothly into the image to reveal additional temporal details.
Connelly Barnes, Princeton University
Dan Goldman, Adobe Systems Incorporated
Eli Shechtman, Adobe Systems Incorporated
Adam Finkelstein, Princeton University
The Frankencamera: An Experimental Platform for Computational Photography
Experimentation in computational photography is hindered by a lack of portable, flexible, and open photographic platforms. This paper presents Frankencamera, an architecture for programmable cameras, and demonstrates sample applications on two hardware implementations, a custom F2 camera and the Nokia N900 smartphone.
Andrew Adams, Stanford University
Eino-Ville Talvala, Stanford University
Sung Hee Park, Stanford University
David E. Jacobs, Stanford University
Boris Ajdin, Universität Ulm
Natasha Gelfand, Nokia Research Center Palo Alto
Jennifer Dolson, Stanford University
Daniel Vaquero, University of California, Santa Barbara
Jongmin Baek, Stanford University
Marius Tico, Nokia Research Center Palo Alto
Hendrik P. A. Lensch, Universität Ulm
Wojciech Matusik, Disney Research Zürich
Kari Pulli, Nokia Research Center Palo Alto
Mark Horowitz, Stanford University
Marc Levoy, Stanford University
Multi-Scale Image Harmonization
Compositing images that differ significantly in appearance often produces unrealistic results. This framework matches the visual appearance of images, including contrast, texture, noise, and blur, by manipulating their pyramid representations and blends them with alpha-based and seamless boundary constraints to produce highly realistic composites with minimal user interaction.
Kalyan Sunkavalli, Harvard University
Micah K. Johnson, Massachusetts Institute of Technology
Wojciech Matusik, Disney Research
Hanspeter Pfister, Harvard University
OptiX: A General Purpose Ray Tracing Engine
This paper presents the design and implementation of the OptiX engine, a programmable architecture for interactive parallel ray tracing. By exposing a small set of programmable operations for ray generation, material shading, object intersection, and scene traversal, OptiX enables a diverse set of rendering and non-rendering algorithms.
Steven Parker, NVIDIA Corporation
James Bigler, NVIDIA Corporation
Andreas Dietrich, NVIDIA Corporation
Heiko Friedrich, NVIDIA Corporation
Jared Hoberock, NVIDIA Corporation
David Luebke, NVIDIA Corporation
David McAllister, NVIDIA Corporation
Morgan McGuire, NVIDIA Corporation
R. Keith Morley, NVIDIA Corporation
Austin Robison, NVIDIA Corporation
Martin Stich, NVIDIA Corporation
A complete listing of all the papers presented in this year’s program will be available in late May at: http://www.siggraph.org/s2010/for_attendees/technical_papers.