MIGS 2010 brings together more than 80 video game industry experts who will join the previously announced keynote speakers for a highly exciting event! Here's an overview:
Arts and Visual Effects:
Neville Page, entertainment industry designer, currently working on Green Lantern and Spider-Man 4. His lecture: Creative Character Development.
John Sharp, professor at Savannah College of Art and Design Atlanta. He is a games designer and art historian with more than two decades of experience. His lecture: The Game Renaissance: Art History for Game Devs.
Scott Steinberg, CEO of TechSavvy Global, author of Video Game Marketing and PR. His lecture: The New Rules of the Game.
Richard Borenstein, Richard Borenstein has 20 years of experience in sales and currently works as a senior executive for Zong. His lecture:Monetizing Your Game: Reaching Into the "Virtual Wallet."
Christopher James, level designer, has worked on Star Wars: The Force Unleashed 2. His lecture: Design Prototyping and Practices.
Rafael Chandler, video game writer Rafael Chandler has written or co-written SOCOM 4, MAG, U-Wars, SOCOM: Fireteam Bravo 3 and Rainbow Six: Lockdown. His lecture: The Narrative of Narrative.
Blake Rebouche, associate game designer at Junction Point Studios, he has worked on Disney Epic Mickey for the Nintendo Wii. His lecture: Game Jamming in a Large Studio Environment.
Ollie Sykes and Olivier Proulx, Ollie Sykes and Olivier Proulx, creative director and executive producer at EA Mobile's Montreal studio. Their lecture:Touchy, Feely: The Pleasures and Pitfalls of Creating Games for Apple Devices.
Julien Merceron, global CTO of Square Enix. His lecture: Building a Global Technology Strategy When East Meets West.
Jeff Orkin, a doctoral student at the MIT Media Lab. Orkin currently conducts research on collective artificial intelligence. His lecture: Collective Artificial Intelligence for Next Generation Gameplay.