Materialwerk Releases BRIX Next-generation Textures

Category: News
Berlin, Germany - Materialwerk released BRIX, the next generation procedural textures plug-in with material library for Autodesk 3D Studio Max. BRIX is the long awaited ultimate solution for high end wall and floor materials. In order to achieve flexible, gigapixel textures without tiling and with minimal memory usage, BRIX uses proprietary technology for texture-generation at rendertime. The included material library offers 100 materials, including standard, modern and old brick walls, stone and wood floors, interior tiles and roofs.

BRIX is a solution for quality tiled materials in 3D Studio Max. With the BRIX texture plug-in and the included material library, it is easier than ever before to create realistic brick wall materials, parquet patterns, stone floors, roofs, interior tiles or other tiled materials. A new concept with a completely new technology allows creation and rendering of ultra high resolution materials with very low memory usage. No matter how many bricks or tiles are needed, the randomized creation of the textures at rendertime eliminates repetition and tiling. BRIX offers more flexibility than standard materials with changeable pattern types, individual bricks or tiles and randomization of color, position, size, and surface.

BRIX includes a texture plug-in for 3ds Max and a 1.35 GB material library with 100 materials, over 1,000 bricks and more than 5,000 hand edited bitmaps. BRIX creates brick walls, stone or wood floors, roofs or interior tile materials based on random distribution of bitmaps within a selectable pattern and thus offers more flexibility than previous methods. With intuitive parameters, each material can easily be changed and adjusted in overall size, number of bricks, type, and surface. By using a certain number of bitmaps and random distribution, the memory usage is much lower than with standard bitmaps. That’s why it is possible to create materials with gigapixel resolution and high detail. And by using randomization algorithms, tiling and repetition is a thing of the past.

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