Dassault Systemes Unveils Billions, Save Them All
March 18, 2010

Dassault Systemes Unveils Billions, Save Them All

San Francisco, Calif. - Dassault Systèmes (DS) unveiled Billions, Save Them All, an engaging Facebook game and the first title created using the new 3DVIA Studio development platform. The game is made unique by combining a surreal, almost dreamlike art style with the concept of social development—
tapping into the community to complete and extend the title. Interested 3D artists and programmers are
invited to download the game source code and contribute ideas.
A functional prototype with several full levels will made available to play online through the Billions, Save them All Web site at http://billions.3dvia.com later this month and the complete game will debut on Facebook within the next few months.

Billions, Save Them All tells the story of the Mogaloos, a race of cute little critters near the brink of
extinction. You are a Glow Agent, appointed by the National Space Consortium of Animal Rescue to scour
the universe and save these cuddly cube-like creatures. Your character must traverse through a fully
immersive 3D world to capture as many Mogaloos as possible while avoiding dangerous obstacles and
evil creatures trying to stop you.

“Before you play this game, make sure you have some time to spare. The design and gameplay can really
catch hold of your imagination,” says Lynne Wilson, CEO, 3DVIA, Dassault Systèmes. “Not only is the
game fun and visually appealing, it demonstrates the power of our 3D authoring technology to a whole
new market. We are excited to see how the community will react to the game project.”

3DVIA Studio is a new 3D development platform for quickly creating breathtaking online games,
simulations and visualizations. The 3DVIA Studio offering combines the power of social media with
content creation apps and reusable 3D assets to simplify the 3D content creation process. To put the new
platform to the test, 3DVIA teamed up with long-time partners ZOINK Games and JUDIVA to build an
engaging, creative and unique game in an amazingly short amount of time.

"It has been so much fun creating the ‘Billions’ game,” says Klaus Lyngeled, creative director, ZOINK
Games. “Working with 3DVIA Studio has been a breeze. It allowed us to concentrate on creativity and not
get stuck in the technology jungle of bad 3D engines."

"Six weeks of learning the product while coding the game at the same time! Honestly, I do not believe that
I have had so much fun in quite a while. I am impressed with what 3DVIA Studio delivers, and the most
exciting part is that we've only scratched the surface of its potential," says François Dujardin, founder of
JUDVIA.