Next Limit Technologies Releases Maxwell Render Version 2
October 28, 2009

Next Limit Technologies Releases Maxwell Render Version 2

Madrid - Next Limit Technologies has announced the general release of Version 2 of Maxwell Render. This new version delivers an arsenal of new features, enhancements, and additions to Maxwell Render users, reveals a company representative.
Version 2 boasts:

- Major improvements in speed and noise reduction with optimizations in caustics, emitters, mirrors, HDRIs and more.
- Significant quality improvements in roughness, color output, light distribution, sunlight and more.
- Stacked Layers: Materials can now be stacked on top of each other, much like layers in a photo editing application. Each layer can hold a number of components and an opacity mask can be used to determine the influence of each layer. The Stacked Layers system makes it much easier to create extremely complex materials and materials that were simple impossible to create in V1.7.
- Thin SSS: Subsurface scattering in V2 now has a special mode which can handle single-sided geometry. This mode is very suitable for leaves, lampshades, paper, and curtains amongst others.
- An easier to use, more robust, and customizable network system.
- Support for IES and EULUMDAT files.
- Color Multilight: It is now possible to edit the color of emitters in real-time.
- Built-in compatibility with RealFlow, enabling users to generate procedural geometry and meshes at render time, using Maxwell Render.
- A new plug-in for Modo.

The Maxwell Render v2 demo is available from http://www.maxwellrender.com.

In an effort to continue offering Maxwell Render customers the best possible learning resources and support, the THINK! tutorial Web site at http://think.maxwellrender.com has been completely renewed, offering series of specific Getting Started tutorials for the Maxwell Render plug-ins and components, says a company representative.

The Maxwell Material Gallery continues to offer thousands of free, ready-made materials, skies, and HDRIs to Maxwell Render users at http://resources.maxwellrender.com.