San Francisco, Calif. - The 2010 Game Developers Conference (GDC 2010), produced by the Think Services Game Group, has revealed the first keynotes from two of the Summit programs that kick off the week of GDC. Taking place March 9 and 10, the GDC Summits highlight the bleeding edge of game development in emerging areas including: iPhone Games, Social & Online Games, Game Localization, Mobile/Handheld, Independent Games, Artificial Intelligence, and Serious Games. GDC 2010 returns to
Facebook's platform manager Gareth Davis will deliver a keynote at the
San Francisco on Tuesday, March 9 through Saturday, March 13, 2010 for five days of lectures, panels, summits, tutorials and roundtable discussions on the most comprehensive selection of game development
topics taught by leading industry experts. Registration and conference information is available online at the official GDC Web site.
newly formed Social & Online Games Summit entitled, "How Friends Change
Everything," discussing Facebook's massive disruption in who plays games
as well as how games are discovered, distributed, designed and
monetized. Randy Smith, owner and game designer of Tiger Style will
keynote the Independent Games Summit. Tiger Style is the developer of
the critically and commercially successful iPhone game, Spider: The
Secret of Bryce Manor, named by Apple as their top-rated game of 2009.
Smith will deliver a keynote address entitled, "Increasing Our Reach:
Designing to Grab and Retain Players."
"We're thrilled by the content already programmed for this year's
summits at GDC 2010 and there is so much more yet to come," says Meggan
Scavio, GDC event director. "Like last year, the summits are an outlet
to explore the emerging segments of our industry and these keynotes
highlight exactly that mission."
The GDC summits continue to address the game industry's breakthrough
topics with the addition of the Social & Online Games Summit and iPhone
Games Summit to an already diverse lineup. The new Social & Online Games
Summit will address the convergence of social, online, casual, and
virtual worlds while the iPhone Games Summit will discuss how developers
can leverage the innovative iPhone/iPod Touch platform to develop games
that are more social and connected than ever before.
Featured Summit sessions include:
* iPhone Games Summit
One Year in the App Store: A Case Study of Backflip Studios
Speaker: Julian Farrior, CEO / Founder, Backflip Studios
* Serious Games Summit
Code of Everand: Designing The Serious Casual MMO
Speaker: Kevin Cancienne, Director of Game Development, Area/Code
* GDC Mobile/Handheld Summit
Club Penguin DS: Elite Penguin Force - Post Mortem
Speaker: Patricia Pizer, Consultant
Alumni registration for GDC 2010 ends December 22, 2009 and Early Bird
rates end February 4, 2010. For more information about the 2010 Game
Developers Conference, including the eight summits, visit