Eyeon Ventures Deeper into Fusion with Version 6.2
Moving Fusion’s technology to a GPU-based architecture within a supercomputing environment has provided a link to a more effective way of working for both artist and studio.
Working with Uncharted Territory on Roland Emmerich’s new film Anonymous put eyeon Software back in touch with its production roots. This film allowed both eyeon and Uncharted Territory to develop technology for visual effects that break ground for quality and speed.
In tandem with the production team, a new Deep Compositing toolset was developed to enhance the post production process for the film. In their determination to provide today’s most efficient pipeline, eyeon is proud to include these technologies in Fusion 6.2.
Lateral thinking brings a different approach to generating volumetric effects and atmospherics. By putting these into the compositing phase, the production process provides far greater finishing artistry. The new Volume Mask tool, for example, is distilled from the Anonymous production to provide a versatile control over World Position Passes (WPP).
Significant changes were made to Fusion’s architecture to ensure a more sustainable production model for studios worldwide. Far more than volume effects, the isolation of 3D areas within the images remain fixed in moving scenes therefore no animated masks or tracking are required. Occluding using WPP gives the correct real world blending and integration into the scene. Coupling this with Fusion’s comprehensive model and scene importing and relighting capabilities takes finishing to a new level.
Fusion 6.2 Features
In addition to the advancements pioneered with Uncharted Territory, the development team at eyeon is always employed in the evolution of Fusion’s already prolific tool set. Many upgrades have been executed to ensure the equanimity of both artist and studio. Following are some of the enhancements you can expect:
• Fusion x64 for Linux, which includes OpenCL Supercomputing.
• The Volumetric Masking Tool and Fogging Tool are part of the Deep Compositing toolset described above.
• QuickTime support for Fusion x64 and Timecode, also greater than 8bit/channel codecs.
• Particle System updates with Particle Fuses and OCL Particle Fuses. Improved particle evaluation to provide more accurate and stable simulations.
• 3D Renderer updated to render World Position Pass channels.
• WPP technology allows the creation of a stereoscopic version from a single camera render.
• RED R3D support updated to the latest version, which includes Epic and Scarlet support, as well as all the latest color science and controls, such as support for REDColor2 color space, REDGamma2, and REDlogFilm gamma.
• SVG importing, Scalable Vector Graphics are the open standard for 2D vector specs that are exported by a large array of applications and can now be imported directly into Fusion.
• OpenCL improvements include a new Rays Tool and the ability to add a second low cost graphics card just for OCL supercomputing.
• Several unique macros, such as AlphaEdgeCCv, BlurredEdgesRestoration, and PrepareTexture to name a few.