These sessions all take place during GDC's Main Conference to be held Wednesday-Friday, March 27-29.
A month after announcing the PlayStation 4, Sony Computer Entertainment America will present at GDC 2013 an "Overview of PS4 for Developers." Attendees can expect to hear about "the technology from a development standpoint as well as from the design side" for this next-generation console releasing later this year.
Oculus VR will present "Running the VR Gauntlet - VR Ready, Are You?" with chief software architect Michael Antonov and co-founder Nate Mitchell. They will share what they have learned from building their new VR game platform, what developers need to know about supporting it, and how to overcome VR technical challenges.
In "Nvidia Project Shield and Tegra 4: Redefining AFK," senior software engineers Andrew Edelsten and Paul Hodgson will share tips and tricks for targeting the Project Shield handheld device, a rundown of the latest Nvidia development tools, and Tegra 4's relevant new GPU features.
These talks are part of a bulked-up set of vendor-supported sessions available to all conference pass holders - the full set is listed in GDC 2013's scheduler, with times now available.